A central issue in the development and study of games is the relationship between gameplay and narrative. (gameplay+narrative )
Reference:
Lindley, C. A. (2002). The gameplay gestalt, narrtive, and interactive storytelling.
Kucklich, J. (2001). Literary theory and computer games. Proceedings of the First Conference on Computational Semiotics for games and New Media(COSIGN), Amsterdam, 10-12 September 2001.
Footnote:
board game(桌上遊戲):typically model competitive situations ina very abstract way, involving little or no story context, game world, or characterization.
gameplay gestalt 遊戲玩樂型態
dramaturgical narrative: 編劇式/演出式敘事 => 表演型故事
sitcom(situation comedy) => the story ending and intermediate situations are equally relevant, which provides a more appropriate testbed for story generation.